A while back we had a look at a LarmorVoronoi plugin for Maya, a project created by Pier Paolo Ciarravano. LarmorVoronoi was a release of the standard Larmor Physx Voronoi shatter API as a plugin for Autodesk Maya. Using Larmor-Physx Voronoi Shatter, the plugin offers a Voronoi shatter of non-convex closed triangle meshes of polygonal surfaces in Maya.
LarmorVoronoi underwent some changes recently, most notably adding Mac OS X and Linux Versions for Maya 2012,13, and 2014. There has also been an update to the interface, which streamline the plugin and makes it much more simple to use.
Beginning Maya 2012, for the Linux and Mac platforms, there are checks to ensure that the directory pointed to by lastLocalWS is accessible before Maya attempts to use it. The directory must have 555 (r-xr-xr-x) permissions. Otherwise, if the directory only has 444(r-r-r-) permissions, Maya cannot use it; even cd or ls do not work. In addition to lastLocalWS, there are other.
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LarmorVoronoi Plugin for Maya
LarmorVoronoi
- implements a Voronoi shatter of non-convex closed triangle meshes (Maya polygon surfaces) using C++ and CGAL
- shatter uses the Voronoi brute force algorithm implemented in multithreading
- cut faces can be rebuilt using the Constrained Delaunay triangulation
- triangle meshes can contain multiple holes and cavities with nested objects
- algorithm can separate the disjointed surfaces
- can calculate the mesh’s volume and the inertia tensor (relative to the origin) using the volume 3D Triangulation
The Larmor-Physx uses a brute force algorithm that is implemented in multithreading and provides a Voronoi shatter of meshes using the C++ and CGAL libraries. The cut faces are rebuilt using the constrained Delaunay triangulation method, and triangle meshes can contain multiple holes and cavities along with nested objects. The Larmor algorithm can also separate the disjointed surfaces, and calculate mesh volume and the inertia tensor using the volume’s 3D triangulation.
Availability
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The Larmor-Physx project is Free Software released under the GNU/GPL License and it is part of the Larmor-Physx Voronoi Shatter API. You can find the LarmorVoronoi plugin is hosted here, with more information for the Maya version of the Larmor Voronoi plugin which can be found here. The Larmor-Physx API can also be found here for more information and a download of the code.
If you start Maya from the command line, there are various startup options you can specify. For example, you can open a file at startup using the -file flag:
To see the available startup flags, type the following:
Running Maya in batch or prompt mode
Maya can be run in several distinct modes that affect its overall manner of operation, two of which allow you to execute Maya commands without the interface, -prompt and -batch (on Windows, use mayabatch.exe instead of maya -batch).
- The -prompt flag issues a MEL prompt for you to type commands as you would in the Script Editor. Some commands that require the graphical user interface are either unavailable or have no effect. Type quit to exit the prompt mode.
- Use the -batch flag to run commands without user input, such as in shell or batch scripts. The -batch flag starts Maya, executes any commands you specify, and then closes Maya. For example, you could create a script to open a file from a prior version of Maya in order to update it to the current version. For Linux and Mac OS X: For Windows:
- The -batch command is not used for batch rendering. Instead, use the Render command. However, -batch does check out a render-only license instead of a full Maya license.
- On Windows, type mayabatch when using the -batch flag. The mayabatch command runs within the command prompt window, whereas the maya command starts a separate window.
- The -render flag is now obsolete. Use the Render -r command instead.
Additional Maya startup flags
These are additional flags you can use when starting up Maya from the command line (maya on Linux/Mac OS X; mayabatch.exe on Windows).
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-archive [file] | Displays a list of files required to archive the specified scene and then exits Maya. |
-command [mel command] | Runs the specified command on startup. The command should be enclosed in double quotes to protect any special characters, including spaces. |
-log [file] | Copies all standard output and error messages (those that normally appear in the Output Window) to the specified file (use complete file name). This flag is for Windows only. |
-noAutoloadPlugins | Do not auto-load any plug-ins. |
-optimizeRender [file] [outfile] | Processes the specified scene file to optimize it for rendering, puts the result in outfile and then exits. Use maya -optimizeRender -help for more options. See -optimizeRender flags. |
-proj [dir] | Looks for scene files in the specified project directory. |
-recover | Recovers the last journal file. |
-script [file] | Sources the specified file (which is expected to be a MEL script) on startup. |
-v | Displays the product version and cut number, and then exits. |
-3 | Enable Python 3000 compatibility warnings. |
Beginning Maya 2012, for the Linux and Mac platforms, there are checks to ensure that the directory pointed to by lastLocalWS is accessible before Maya attempts to use it. The directory must have 555 (r-xr-xr-x) permissions. Otherwise, if the directory only has 444(r--r--r--) permissions, Maya cannot use it; even cd or ls do not work.
In addition to lastLocalWS, there are other workspaces that Maya tries to use on startup, and the same check is being applied to these workspaces also. The order in which Maya tries to use these workspaces are as follows:
- the value obtained from the -proj command line argument
- the value obtained from the MAYA_PROJECT environment variable
- the InitialProjectoptionVar (i.e. the preference labeled Always start in this project)
- the lastLocalWSoptionVar (stored automatically by Maya at exit to remember the last active workspace
- the default project
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-optimizeRender flags
Use this command to optimize the specified scene file for rendering, send the result to an output file and then close Maya.
maya -optimizeRender [options] [file] [outfile]
The available [options] are:
-botRes [int] | Specify a minimum file texture resolution that will cause BOT files to be produced. For example, specifying “-botRes 256” means that all file textures bigger than 256x256.will be converted to BOT format. |
-botLoca [name] | Specify the directory in which BOT files reside. The default is in the same directory as the original file. |
-help | Displays all the flags available for use with -optimizeRender. |
-noBOT | Does not create BOT files. |
-noCleanup | Does not clean up useless data. |
-tessFreeze [startframe] [endframe] [byframe] | Calculates NURBS tessellation that gives the best image quality based on the camera projection. |
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